Okay, so what's the big, bad, undead, spellcasting, imortal (yadayada) bad mammajamma? The Lich. An old favorite of mine, the Lich can be hard as all get out to get rid of, especially by newer players who don't understand the way it works. I've always kept away from using them in my D&D games, for my players usually aren't going to try and find out what they're killing before trying to kill it. A bit hack and slash, but I like it.
Now there's a Magic card, Phylacetry Lich. Can't get rid of it until you get rid of its phylacetry. I like this. And it's cheeeeeeaaaaap, too. Only three black mana. For some reason I can see a very possible first turn going something like this:
Swamp
Lotus Petal (or other 0 cost artifact)
Dark Ritual
Lich.
First turn, and you have a 5/5 on the board. Drop a Darksteel Forge a few turns later, and now it (and any other Lich you have) are pretty well indestructible.
I don't think I can state this any more obviously. I love that card. Now I'm thinking about putting a lich in for the players to fight against.
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